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Old May 27, 2008, 05:58 AM // 05:58   #41
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It seems once again the code is wrong. Foul Feast is Soul Reaping, and is this description:

Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...3 Energy for each condition transferred. Cannot self-target.
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Old May 28, 2008, 03:28 AM // 03:28   #42
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My mistake; the code is indeed wrong, but I should have checked that.
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Old May 28, 2008, 09:42 AM // 09:42   #43
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Quote:
Originally Posted by Sab
Since the player is going to switch out a hero, he could bring a BHA Ranger or a Stunning Strike Paragon instead, which can Daze, do better damage, and synergize with the buffs on the other heroes (Barbs, Splinter, and whatever else you choose to bring).



I'd just run a different build completely - like:

[Song of Restoration][Holy Spear][Vicious Attack][Ballad of Restoration][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]

[Cruel Spear][Vicious Attack][Stand Your Ground][Never Surrender][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]

[Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Mark of Pain][Rigor Mortis][Splinter Weapon][Signet of Lost Souls]
With ref to the above builds;can quote the template?
also what type of insignias & weapons u use?
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Old May 28, 2008, 11:50 AM // 11:50   #44
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Could some one plz tell me which 20/20 for wand and offhand is Seb talking about for curses and restoration. Also what is 40% HCT for staff? Thanks for a really great guide Sebway, as a Aussie its very hard to Pug, due to timezone, so I'm glad someone has provied a h/h guide.

Last edited by Ju-On; May 28, 2008 at 11:53 AM // 11:53..
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Old May 28, 2008, 12:42 PM // 12:42   #45
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Quote:
Originally Posted by Sab
[Song of Restoration][Holy Spear][Vicious Attack][Ballad of Restoration][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]

[Cruel Spear][Vicious Attack][Stand Your Ground][Never Surrender][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]

[Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Mark of Pain][Rigor Mortis][Splinter Weapon][Signet of Lost Souls]
Looks pretty nice, doubt that it would have enough defense to hendle some HM areas though.
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Old May 28, 2008, 12:56 PM // 12:56   #46
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Quote:
Originally Posted by Super Igor
Looks pretty nice, doubt that it would have enough defense to hendle some HM areas though.
I have to disagree, Paras have very high armour and the enemies will be weakened so they won't pose too much of a problem. Plus it has regular party wide heals. As long as you take one or two monk henches or are some kind of healer yourself (or an Imbagon), then this will be more than enough damage and defense.
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Old May 28, 2008, 01:01 PM // 13:01   #47
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Quote:
Originally Posted by distilledwill
I have to disagree, Paras have very high armour and the enemies will be weakened so they won't pose too much of a problem. Plus it has regular party wide heals. As long as you take one or two monk henches or are some kind of healer yourself (or an Imbagon), then this will be more than enough damage and defense.
Yeah, paras aregood, I also am a big fan (you may have seen it) of Paragon shouts like [never surrender] or [stand your ground] as they are just aweasome, so, yeah this might be enough to handle most of HM areas...excessive blocking or hexing w/ [blurred vision] and similar hexes might screw you quite a bit though as you main damage source is physical.
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Old May 28, 2008, 01:07 PM // 13:07   #48
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Quote:
Originally Posted by Super Igor
Yeah, paras aregood, I also am a big fan (you may have seen it) of Paragon shouts like [never surrender] or [stand your ground] as they are just aweasome, so, yeah this might be enough to handle most of HM areas...excessive blocking or hexing w/ [blurred vision] and similar hexes might screw you quite a bit though as you main damage source is physical.
True, true.

Although, Ive always thought that [["Never Surrender"] and [["Never Give Up!"] were kind of counter-intuitive in a hero team build as if your team is below 75% health enough for this to be worth a skill slot.. then you need to rework your team.
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Old May 28, 2008, 01:23 PM // 13:23   #49
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Quote:
Originally Posted by distilledwill
Although, Ive always thought that [["Never Surrender"] and [["Never Give Up!"] were kind of counter-intuitive in a hero team build as if your team is below 75% health enough for this to be worth a skill slot.. then you need to rework your team.
No...nooo...dont agree in this, cmon, how many times an odd AoE spell, degen, etc. gets your party easily to slightly less then 75%, atleast some of your team members, the question is for how long, if your party health keeps going down then yeah, your team is wrong. Now, [never surrender] does help exactly that, that your party health gets back fast and wont be going to such extremes again, or atleast too often. [Never surrender] is aweasome because first, heroes cst it instantly, instantly after the condition for it is meant on 4 and above party member and what you et? You get an unstrippable, 4-5 point regen, bad with +24 armor? No, dont think so. [never give up] can be a butt saver when you healers are f*cked up on enrgy because the battle goes for too long, a bit of enrgy to them maybe very helpful, though such things happen rarely...and mean you team is not right in the first place, so Im not a big fan of [never give up].
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Old May 28, 2008, 02:01 PM // 14:01   #50
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Quote:
Originally Posted by Super Igor
No...nooo...dont agree in this, cmon, how many times an odd AoE spell, degen, etc. gets your party easily to slightly less then 75%, atleast some of your team members, the question is for how long, if your party health keeps going down then yeah, your team is wrong. Now, [never surrender] does help exactly that, that your party health gets back fast and wont be going to such extremes again, or atleast too often. [Never surrender] is aweasome because first, heroes cst it instantly, instantly after the condition for it is meant on 4 and above party member and what you et? You get an unstrippable, 4-5 point regen, bad with +24 armor? No, dont think so. [never give up] can be a butt saver when you healers are f*cked up on enrgy because the battle goes for too long, a bit of enrgy to them maybe very helpful, though such things happen rarely...and mean you team is not right in the first place, so Im not a big fan of [never give up].
I herd [skill]Never Surrender Grammar[/skill] was gud. Just kidding. But on topic, why not slot one or two defensive anthems in there? It's 1 second casting time, so it's not a big deal in battle.
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Old May 28, 2008, 02:22 PM // 14:22   #51
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Quote:
Originally Posted by Mickey
I herd [skill]Never Surrender Grammar[/skill] was gud.
I dont care, stop trolling, stay on topic.

Quote:
Originally Posted by Mickey
Just kidding. But on topic, why not slot one or two defensive anthems in there? It's 1 second casting time, so it's not a big deal in battle.
Good.

DA is fine, might go on the second Paragon bar, It depends on the attribute spread though. We were talking about [never surrender] and [stand your ground] too.
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Old May 28, 2008, 03:40 PM // 15:40   #52
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Quote:
Originally Posted by distilledwill
I have to disagree, Paras have very high armour and the enemies will be weakened so they won't pose too much of a problem. Plus it has regular party wide heals. As long as you take one or two monk henches or are some kind of healer yourself (or an Imbagon), then this will be more than enough damage and defense.
You should test this against the Charrs in HM. It has good offense but there is not enough heal from a single Motigon. Also, no condition removal for blind and other conditions (hench monk sucks at condition removal), or hex removal. It is weaker than Sabway.

Last edited by DarkSpirit; May 28, 2008 at 03:42 PM // 15:42..
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Old May 28, 2008, 07:06 PM // 19:06   #53
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back to the necros themselves...

i personally like to put ancestor's rage and splinter weapon on the restoration necro. this is because neither channelling nor restoration absolutely require high attributes. something like a 11 10 10 spread is perfectly fine.
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Old May 29, 2008, 12:43 AM // 00:43   #54
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I find if the resto necro doesnt have a 1/4th second cast spell like Vengeful or Weapon of Remedy you get a lot of spike deaths in hard mode that stuff like Spirit Light cant keep up with. I would love to spec channeling and add a second splinter/ancestors but without the quick healing spells stuff dies a lot more I've found.
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Old May 29, 2008, 12:58 AM // 00:58   #55
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Quote:
Originally Posted by moriz
back to the necros themselves...

i personally like to put ancestor's rage and splinter weapon on the restoration necro. this is because neither channelling nor restoration absolutely require high attributes. something like a 11 10 10 spread is perfectly fine.
I dont think it is a matter of Restoration or Channeling needing high attributes or not, because if she adds Splinter Weapon on the restoration necro, she would probably take the points from Soul Reaping instead.

With the fiends/shamblings setup, minions are not dying quite as fast. I suspect that maybe why she is keeping the N/Rt SR attribute up, just my guess.
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Old May 29, 2008, 08:28 AM // 08:28   #56
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Could some one plz tell me which 20/20 for wand and offhand is Seb talking about for curses and restoration. Also what is 40% HCT for staff? Thanks for a really great guide Sebway, as a Aussie its very hard to Pug, due to timezone, so I'm glad someone has provied a h/h guide.
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Old May 29, 2008, 11:39 AM // 11:39   #57
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About the P/P/N build, I only posted that as something I run in low-corpse areas. Afaik that's what I used for Oola's Lab HM + other HM places I can't remember. It's not built for Charr areas.

Ju-On: http://wiki.guildwars.com/wiki/40/40 should answer both questions.
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Old May 29, 2008, 01:56 PM // 13:56   #58
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Quote:
Originally Posted by DarkSpirit
You should test this against the Charrs in HM. It has good offense but there is not enough heal from a single Motigon. Also, no condition removal for blind and other conditions (hench monk sucks at condition removal), or hex removal. It is weaker than Sabway.
Well that's why Sab posted the build as a build to use in low-corpse areas and I don't think that Oola's Lab is very difficult in HM^^

Usually I just stick in another SS Nec and that does the job.

But I'm still wondering why there is no MoP in the build anymore since I think it does the hell of a lot dmg more if you use it. Sometimes you have to apply it manually, but I don't think that's too much of a problem.
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Old May 29, 2008, 03:24 PM // 15:24   #59
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Quote:
Originally Posted by Sab
About the P/P/N build, I only posted that as something I run in low-corpse areas. Afaik that's what I used for Oola's Lab HM + other HM places I can't remember. It's not built for Charr areas.
I see. I was looking for strong generic build, like sabway, that can be used for most HM areas but can be used in low corpse areas and doesnt require SY. Anyway thanks for sharing the build.

I had some success with a defensive version of Rac's Paragon builds though:

[SoP Motivation Paragon;OQCjUqnK6OubVsIuCniLyKY5NA]

[DA Command Paragon;OQCkUum45guk7mooCWRm82EWP2FG]
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Old May 29, 2008, 04:12 PM // 16:12   #60
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After the change to [Death Pact Signet] I don't see any reason to use it over [Flesh Of My Flesh] on heroes.
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